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t.godot news
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2022-08-26
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GODOT NEWS
Communique from Arndt Dettke
[Dave's Foreword:] Arndt had become
busy tweaking and upgrading GoDot. If
some of these improvements sound like
something you need, let me know. I
have included the new GIF converter,
and it is exactly what I wanted! I can
make a BMP screen shot with VICE, trim
it and put it in a GIF with
PhotoDelux, then use GoDot to bring it
into a SHP file on the C-64.
By the way, I have had a couple of
inquiries about using the GIF loader.
First, the GIF files [must] be NOT
interleaved. You can tell if a GIF is
NOT interleaved if, on a PC or MAC,
the picture is loaded in top to
bottom. PhotoDelux has a place to
uncheck if you do not want the
interleave.
Second, you must have Convert GIF or
the new ConGIF320 Mod loaded into the
Module area. That is the lower right
corner of the main screen, with
"Clipworks" loaded at boot up. Click
on "Clipworks" and find the GIF
conversion you want.
Third, you must load the GIF loader
(of course). Then you are ready to
load a GIF!
But, enough from me -- let's let
Arndt tell you what's got into GoDot!
On 20th of March, 2002...
Some minor changes which I don't want
to withhold from you:
- mod.ShowVDCFloyd (shows a 64K VDC
image selectable as 640x200 or as
640x400, depending on where you click
the Execute button; find out how!) ;-)
- mod..Histogram (I added a button
to display the graphics screen)
- mod.ClipWorks (the "Only
loadable"-lock when executed from an
REU is abolished, and I changed the
captions of the clip windows)
On 18th of March, 2002
Thank you, Nate Dannenberg! ;-) You
have urged me to write an alternative
Version of GoDot's GIF decoder module,
one that produces 320x200 images
instead of the 160x200 ones like
before.
Advantage: Once you needed a hires
conversion of a GIF you had to walk
the hard way. Now today it's one
simple procedure.
Disadvantage: the assignment of the
colors is somewhat coarser, instead of
scooping from 55 different shades of
color there are only the 16 built-in
base colors available. In spite of
that, magnificent C64 pictures are
produced which very well -- and are
good for IFLI mode, too!
On 10th of March, 2002
Some American friends of GoDot
suggested to offer IFLI pictures for
download from my website. IFLI's are
pictures which (by a trick) display up
to 136 different colors on a C64
screen. A very impressive experience!
On 20th of January, 2002
Ldr.4Bit&Mask: It's quite a long time
I'm laborating on this loader to
eliminate all those tiny little silly
bugs. The loader is now capable of
also retrieving sections of a 4Bit
image, the so-called Clips. The gadget
"to Full", however, is still without
function, you can't yet switch to "to
Clip" etc. For that purpose mask and
image data must be synchronized, which
I haven't yet achieved. But actually,
the loader all works like the previous
version.
On 16th of January, 2002
Having the right idea is premise to
programming useful things. Like
indicating the active partition with
mod..ChangeParts (the partition you
are currently in). As you see, I had
such an idea, and now it works.
The other update refers to
mod.MaskEd. Similar to mod.PixelEdit
you are now able to also use the
gadgets while in edit mode. New is
"Wipe" to fill the whole visible area
with the pattern retrieved by CTRL-+
(assigned to 1 card). Key combination
for that: CTRL-w.
On 3rd of January 2002
Everybody knows that GoDot is able to
digitize video frames at 12 bit color
depth (every 4 bits per RGB-color),
resulting in max. 4096 colors per
image. These images aren't displayable
on a C64 but we have a loader (even
two!) calculating this abundance of
colors back to multicolor: ldr.4BitRGB
(and ldr.4BitRGBd, "d" stands for
"dithered").
Both loaders have been updated now.
They are now capable of reading an
image brighter or darker just like
ldr.GIF does by changing the Balancing
values before loading.
AD
[Editor's Note:] LOADSTAR will keep
you updated on GoDot developments. So,
let's see what you are doing with this
remarkable program!!
DMM